Use Rifle Scopes to Hit the Target Easily

Article by Ken Peterson

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The Nerf Series: Longshot

Today your kids can experience these kinds of moments with a twist; they will no longer use the old stuff we use back then. Give them some toys and equipment to enjoy their childhood.
The Nerf series gives you “The Nerf Longshot”; it is perfect for a backyard playing. The Longshot is fast, accurate, and best of all easy to load and reload. It comes with darts (12 pcs) that easily fit into fast and quick reloadable clips.
The NERF Longshot is also equipped with a pinpoint/accurate targeting scope which helps children zero in and lock on their targets and improve their shot accuracy. The foam covered rubber darts are safe and painless when they hit their young targets, making it safe for endless hours of fun.
The fact that the rifle blaster has a range of up to 35 feet is amazing for a little child. The glee and happiness that comes to little faces and hearing their laughs when seeing their bright orange and yellow darts fly that far into the air or across their target at the yard is absolutely delightful.
The Longshot is fit to a parent’s budget and easy for parents or older children to construct and assemble. It is recommended for use by children six years and above. Many adults and teens have just as much fun and enjoyment with the Nerf Longshot as elementary school children, making it a perfect companion at a family gatherings/picnic, or in the park. In fact, Nerf warfare with several Nerf Longsot CS-6 guns on hand would be best for the next family reunion.

Written by arn_arn08

The 5 Top Rated Rifle Scopes

Article by Keith Cantelmo

You are a serious hunter. You live for opening day of deer season; everything you do, every vacation you plan, revolves around opening day. You take the time to seek out the best gear to make this and every hunting season a success.

You have made the best selection of a rifle, found just the right ammunition to fill the chamber. Your ready to head out into the fields and woods. Or are you? Wait, all that time and effort needs to be crowned with one final item to ensure an accurate shot. It’s time to find the right scope to get the job done. With that in mind, I have reviewed the 5 top rated rifle scopes for your hunting season.

1. Burris Eliminator- This is where technology meets practicality. The Eliminator combines a 800 yard range finder with a rifle scope. This scope is so smart it determines the trajectory of just about any round. How can it do this? The Eliminator includes an internal computer which contains information on almost 600 factory loaded cartridges and the ballistics curve of each. Beside the fact that the Eliminator removes the need for a separate range finder, it also allows for you to gain those precious seconds and limit your movements when you get ready to squeeze the trigger.

2. Redfield Revolution Line- With this recommendation, you get four choices of rifles scopes, not just one. The Redfield line of optics was defunct until it’s parent company, optics giant, Leupold & Stevens set out to bring it back into the hunting arena with authority. The Revolution line sports four models; 2-7x33mm, 3-9x40mm, 3-9x50mm and 4-12x40mm. Each choice has a black matte finish and either a 4-Plex or Accu-Range reticle. The Accu-Range can hold points out to 500 yards. Each scope comes with a lifetime warranty and the Rapid Target Acquisition lockable eyepiece. This feature alone allows you to quickly acquire your target providing better accuracy.

3. Schmidt & Bender Summit 2.5-10x40mm- This new design by Schmidt & Bender is their first scope to be built on a one inch tube. The 40mm lens allows for a compact, low profile scope which can still boast good light transmission. The Summit can be mounted on a magnum or large caliber rifle and is extremely light, weighing in at 16.8 ounces.

4. Trijicon AccuPoint TR22-1- This powerfully built scope from Trijicon offers magnification from 2.5x to 10x range. However, according to optic giant Trijicon’s website, that isn’t even the best part of this scope. Trijicon boasts on its website that the AccuPoint TR 22-1 is the “largest and most powerful Trijicon rifle scope on the market.” The TR 22-1 has a huge 56mm objective , 30mm tube and the highest quality glass which allows for astonishing light gathering capability. Fiber optics and a tritium light provide a intense aiming point in the center of a duplex crosshair.

5. TruGlo Tru-Brite Xtreme 4×32- Though the Xtreme 4×32′s original purpose was tactical use, this black matte scope built with aircraft grade aluminum and sporting a four inch eye relief is truly useful for the strategic hunter. The Xtreme 4×32 is Nitrogen filled which boosts its waterproof and fogproof capabilities.

Any of these scopes would make an amazing addition to your new, or not so new rifle. Gear up with the right scope, it could make your entire hunting season.

Keith Cantelmo is a hunting enthusiast with a passion for family and the great outdoors. To learn more about top rated rifle scopes visit us at www.trophydeerhuntingsecrets.com










Hunting Rifle Scopes- What to Look for when buying one

Article by Nicole Roberts

There are so many different variations out there when it comes to hunting rifle scopes, it’s no surprise when hunters have a hard time choosing the best fit for them. Do you purchase rifle scopes that offer durability, but no image clarity? How about one that provides the perfect clarity, but no type of adjustment capability? Is there even one that provides all of these features? All great questions, and today you will find out the answers.

The Adjustment Capabilities

Enjoying this option is extremely important. Hunting rifle scopes without them don’t offer any of the same types of benefits, especially when the aiming setup will be different after every shot. This would be a waste of time, and purchase rifle scopes without them is a waste of money. The best thing to do is make sure the reticle has no type of movement. Granted, there might be minor moving capabilities, but not enough to where it will make a huge difference.

The Right Image Clarity

If you’re not able to see your target it’s going to be hard to take down your prize. One of biggest parts to hunting rifle scopes surrounds image clarity. In order to get the very best resolution, there has to be plenty of lighting available. The two go hand in hand, and you will definitely notice the difference from rifle scopes that don’t offer this benefit.

It’s also a good idea to choose the right size as well. The bigger the lens, the better you will be able to see everything in the direction you’re looking.

What Type of Durability

There isn’t much to the durability process. Either the hunting scopes you see have it or they don’t. There is no in between here, and it’s usually based on the type of materials that are used as to whether or not they will pass the test. Then again, you should consider other areas as well.

You definitely don’t want any type of hunting scopes that are heavy and bulky. When you go to shoot, they will weigh down the gun. This will make it nearly impossible to hit your target accurately. You need something that is lightweight, and provides enough stability when mounted.

What else to consider

While the three components above are essential to have, there are other parts to hunting rifle scopes that can enhance your benefits. These include precision instruments, perfectly aligned mount, reflection reduction, as well as many others.The best thing to do is take your time and really look over all the hunting rifle scopes out there. It’s also a good idea to think about your needs first, because it can narrow down your choices tremendously.

Welcome to Buy Best Binoculars, inside you will discover an amazing selection of low priced and excellent quality hunting rifle scopes.










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The Benefits Associated With Shopping For Leupold Rifle Scopes

Leupold and Stevens, Inc. is one of the well-renowned companies in the area of optical instruments. The company has been designing, machining, and building this equipment since year 1907. Out of several items manufactured by the company, Leupold rifle scopes are popular all around the world.

The company has an expertise of over 100 years in production of rifle scopes and definitely, you can rely on them with ease. In earlier times, people used to put a telescope in front of their guns to achieve precise shots. However, there aim was not served by using the telescope and thus few better devices were used. Some sources reveal that Marcus who was son of Fred Leupold missed a shot whilst aiming at deer and vowed to make a better scope.

If you are planning to buy a Leupold rifle scope then you can be sure that you are going to benefit from plethora of benefits and that too without much trouble. Firstly, the brand is known for manufacturing very best quality scopes for rifles for years and thus you will never miss a shot.

When you purchase scopes from Leupold, they will offer life time warranty on scopes. The very best part of this lifetime guarantee is people who arent the first owner of the scope could also avail its benefits. You will be amazed to hear about this feature and you will not get anywhere else. If you are wondering how the company keeps track of their scopes sold then you should know that their products bear serial numbers and company provides guarantee based on it.

Taking advantage of the popularity of the Leupold rifle scopes, swindlers have began manufacturing fake scopes on the name of the company. If you wish to ensure that you are, buying an authentic scope for your rifle it will be better to call the customer center of the company and confirm the serial number of the scope. Additionally, if you have any other questions then call up the customer center and they will give answers in least amount of time. Certainly, these advantages are no less and you ought to have decided to purchase products from Leupold. But, before you place an order its good to be familiar with a couple more benefits available at the company.

Leupold Rifle scopes are available in wide range of designs with different types of finishes. Different finishes in which you could find scopes at the store include matte black, gloss black, silver, earth tones, and few anodized colors. In addition to scopes for rifles, you can shop for related accessories at the store too. Some of the accessories that can be bought at Leupold are sunshades, intensifier kits, anti-reflective devices, scope covers and many more. In all one could say that Leupold stores provide complete solutions for rifle shooters all through the world.

OptiScopes.com is providing its customers the finest precision optics for the sports shooter, birder and hunter alike. It has a wide range of Leupold Rifle Scopes, spotting scopes, rangefinders and binoculars as a main product range. Visit http://www.OptiScopes.com for and find a large variety of rifle scopes.

hugeriflescopesale.com If it is a high quality, rugged scope you are after then there is definitely something in the Leupold rifle scope range for you. As you know shooters are a wide and varied bunch and there are so many operating environments in which they will operate. You need to carefully choose the equipment you need to suit your requirements.

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Call of Duty Five (World at War) – Fastest Way to Reach Prestige Level

Let me explain what prestige is on Call of Duty World At War. When you reach level 65 with your experience, you can reset everything in the game except your stats. This will also reset perks and weapon achievements. You will also receive a rank of your prestige level and how many times you have reached the level 65 in the game. The rank is a very good one and I was so happy the day I got it but some decide to not go prestige and stay at level 65 just to keep their perks and weapons. These people usually fall behind others and don’t get much glory after a while.

As a beginner, your first matches are limited to under corporal (level 8) learn the ropes but when you reach the level 8 you will be able to play team deathmatches. These will give you more experience than in Free For All. In this mode, if you get a 3 kill streak you will get a recon plane and this will show you the locations of all yourenimies. A 5 kill streak will get you a artillery strike(doesn’t call it on your allies) If you manage to get a 7 kill streak you will get a revisit that will bring you a pack of dogs! Dogs will get you lots and lots of kills if your fighting newer players buy if they are average and a regular deathmatch player they won’t get killed by dogs but while they are fighting the dogs they will be distracted and this makes them easy targets for you to kill.

If you call in your dogs try to protect them. Watch the map and chase down anyone attacking them. Its hard to use my main strategy when in the normal team deathmatches so try your best to get as many kills as possible to get as many experience points as possible. The fastest way to do this is to use only Sub-Machine guns. I suggest using the Thompson until you reach 150 kills and get the 1000 experience for completing the challenge. When you reach this point you should have the MP40 unlocked and do the same thing getting 150 kills to get the bonus again.

After this you should be now able to play Hardcore Team Deathmatch. In these matches your health is much lower so be prepared. You can continue to use submachine guns, as you unlock new guns don’t forget to quickly get 150 kills. After you have done 150 kills with all the sub-machines use your Thompson and try and get 150 headshots. This will give you a second bonus. Do this again with the MP40. Many think that sniping is good and using a full machine gun is better but the slow reacting and reloading simply make you a sitting duck and a very easy target.

The Sub-Machine guns are the faster way to rank up but you may want to experiment with other guns. At this point you must understand how important perks are. Many people think that the explosive perks are the best but you usually teamkill a lot and you only get two!!! Two kills that is. Bouncing Bettys and Rifle Grenades are a waste of perk but learning how to use the 3X special grenades and the tabun gas can be deadly. You can easily injure your enemies for easy kills. You can use the Bouncing Bettys when you reach a certain proper level but when you unlock the Bandolier INSTANTLY change Perk 1 so that  around double the ammo will get you more kills then 2 self-killing and team killing explosives. This is a important part to don’t forget. Perk 2 should be, I recommend to be sopping power since the game will make the most subs two hit kills! Now for you final perk I would recommend using deep impact as you can go through walls and kill people who thought they were safe. Note: As soon as the Second Change is available you must change Perk 3.

Now, you might say that no one will ever heal you so whats the point? Well put it and other will heal you. Heal your teammates anytime you can and they will notice, next time you are low on health and damaged they will come to your help and assist saving you a death.

Now this is the big part. Listen up, this will get you over 1000 points per game but you must do it in proper order or you it will not work. When a game begins, be careful and rush their spawn point. This will usually get you a easy and quick 3-5 kills. Also try and ’snipe’ and not with a scope, I mean hiding or being sneaky. Your goal is to get 7 kills as fast as possible without dyeing. Take extra care to make sure you don’t die. If you die keep trying until you reach the 7 Kill streak. You will need to get 7 kills in the first 5 minutes for this to work properly. The dogs in COD5 give you a great ability. Some call it, looping your kills! Don’t use your dogs strait away, keep them. Okay now kill yourself…..thats right, go into a room you shouldn’t be in and just kill yourself. I find this quite fun. Go into a run not being careful at all and shot your enemies until you die. As soon as you die, the first thing you do is to call in your dogs! You should also now be cautious.

Now go and try to get kills without getting shot. You have your dogs for 60 seconds and that is plenty of time to get another 7 kills for more dogs. People will be distracted by the dogs and that makes them targets. If they shoot the dogs, you can shoot them. If they shoot you, the dogs will kill them. This way you will easily reach 7 Kills again, just be careful and don’t die. Once you get new dogs, go kill yourself again. just go running into somewhere or obvious traps and die. Once again, as soon as you die call in your dogs. Keep repeating! Note: If you call in your dogs before you die the kills you get will not count towards your kill streak. This is why you have to die first. So don’t call them in until you die unless you have under 1 minute left or if you are trying to get your best kill streak.

If you work hard and follow these tips and use proper weapons and perks you will easily average 1000 experience points per 10 minute games unless you reach the score limit and that is always nice and I do it every now and again. The bonuses for all of the sub-machines comes to about 13000 points!!! I don’t have an exact number but it is somewhere around 13000. The points required to prestige in COD5 is about 30,000 so having 13000 your about 40% there!

I find that that is the fastest way to rank up and I have gotten prestige for myself and two friends. You should definitely use these tips and get prestige as it is the best!

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Written by darkplanner
Computer Geek

The medieval style slingshot crossbow is maxed out this time! The thickest bands on the market, 20 mm spear gun rubber, is attached to the weapon. It is super hard to draw, but it can flatten a 22 mm lead ball and make it mushrooming to 26 mm… A scope from a German Army Heckler + Koch G 36 assault rifle is attached to give the lethal weapon great accuracy. This may be the most devastating hand held slingshot ever! As a bonus, four interesting new slingshots are presented as well. A The Slingshot Channel production!

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The Saboteur: Quick Review

The Saboteur was Pandemic Studios last game release before being closed by EA games. Primarily a third person shooter it also weaves in an equipment/upgrade system, an Assassin’s Creed style climbing system, a stealth/disguise system, a GTA IV driving system and a fairly large sandbox environment.

I’ll be honest, I heard a couple of mixed things about this game and also the presence of boobage seemed heavily concentrated upon for what was possibly the most irrelevant piece of the overall game. That said, I did enjoy a burlesque dance or two…how else would I get the achievement for spending 75,000 contraband? ;)

Story

Set in WW2 France you play the part of an Irish mechanic, Sean Devlin. The game starts out with you getting the chance to make the move from mechanic to driver and you get to test the driving portion of the game before being robbed of your victory and thrust into the main storyline.  It’s actually pretty compelling and despite Sean being possibly the angriest, most antagonistic and sarcastic character I’ve played recently he still manages to find allies that appreciate the cut of his gib.

When initially getting through the introductory sections you are presented with a world map encompassing Paris, some French countryside and a border town (presumably in Nazi Germany territory – poor reviewing skills here as I didn’t look it up).

As the story unfolds you are taken around Paris and the outlying areas shooting, sneaking and driving your way to progression. At any point you are free to peel away and take a pop at some of the several hundred mini-objectives. Whilst it may seem like an insurmountable amount to begin with, a couple of hours of hitting those before returning to progress the story a little will soon have them whittled down.

As storylines go I was pretty immersed by the efforts in this game and it certainly contributed towards my wish to get the full 1000G’s from the game.

Gameplay

It’s colourless, literally colourless. Actually that’s a total lie, the Saboteur has two very different settings: black & white or full technicolor glory.  Black & white areas are under Nazi Germany control with the only colours being a pale illumination of search lights and the red swastikas on their uniform. As you do deeds and progress you may ‘inspire’ the populace of that region to rebel against their Nazi overlords and when that happens you are greeted with full colour for that area, less Nazi patrols and more places to hide/evade the heat when you’re a wanted man.

Speaking of being a wanted man, The Saboteur utilises a GTA style wanted meter from 1-5 accordingly. Level 1 are your usual soldier fodder, easy to dispatch. Level 2 brings in slightly more of them, level 3 a troop transport (or several if you take them out), level 4 starts getting nasty with zeppelins and armoured APCs then level 5 will see you chased by everything the enemy has from tanks to flame-throwing Nazi terror squads.

The primary method of getting about is by foot, especially if you are concentrating on the side objectives (a large number reside on the tops of buildings) and this is your usual third person fare. In fact like most of the large array of play options, it isn’t anything fantastic but it does the job well enough. When bored of walking then you can commandeer vehicles and hurl French peasants and high society types alike out onto the cobbled streets. Various vehicles are available, even Nazi ones, so you can go from the behemoth of a prototype tank to a single seater race car, or if you prefer you can steal a tractor…the slowest tractor ever conceived!

Driving is very similar to GTA, the handling isn’t fantastic, there seems to be about 5 speeds that encompass the entire range of vehicles and I was amazed at the amount of punishment a civilian car can take from enemy fire, in fact they almost fared as well as some Nazi military vehicles.  Although your cars have horns, beeping them at a poor civilian whose AI has decided the middle of the road is a better pavement has no effect. It is useless for anything other than trying to play a tune with to try and lighten the French resistance morale, and even then I don’t think they appreciated it as much as I wanted them to.

Inevitably you will get into combat and this is where the cover system comes into play. Well it would if it worked most of the time. I was forever popping out of position, failing to get into cover behind an object that is clearly good cover material – you know, like a wall!  But despite that failing I tended to use a silenced pistol and scoped rifle all the way until the silenced smg and rpg then rotated depending on mission and these proved pretty deadly on the old headshots wich negated a lot of need for cover when a quick dart out from behind an object worked just as well.  There is some limited up close and personal combat too but I only tended to use that when stealthing as it isn’t the greatest implementation, in fact it was very GTA IV and just a brief look at my gamertag will show you how little I played that before I vowed never to touch it again.

The sneaky system did work pretty well, you kill an enemy with hand to hand combat out of sight of any other Nazis and you can steal his uniform. This will allow you to enter enemy restricted zones that would normally get you killed in seconds. Provided you keep your distance, don’t scale buildings or kill when in full view then you have free roam of the map. I spent about two thirds of the game in disguise I think. Although sometimes a total pain it is pretty useful and a nice mechanic to have in the game. The drawbacks are that when walking down the street you normally wouldn’t attract any attention in normal clothes but if in uniform you still have to keep distance from Nazi patrols otherwise they wll rat you out. This can become quite irritating when trying to go for the sub-targets as you’ll invariably be half way up a building, get spotted and end up in a firefight.  Luckily it was never more than a couple of minutes before I could get back into disguise and I was able to run away giggling like a little girl as a watchtower, tank and searchlight all exploded behind me like a scene from a Michael Bay movie.

Climbing is very much like Assassin’s Creed but nowhere near as fluid. Almost every move requires a button press and getting from ledge to ledge can prove tough even for the most seemingly simple manoeuvres. My tip would be to use the power/phone lines and the drainpipes whenever possible. I really didn’t enjoy a lot of the climbing in The Saboteur.

All around the city as the story progresses you unlock shops and hideouts where you can change your equipment, store cars, etc. If you die you are usually placed at the closest hideout which at times is a blessing and a curse. Currency is ‘contraband’ which you get for completing missions, sub-targets and also from some crates and things to. Initially quite tough to find by the end of the game I was rolling in it and I struggled to spend enough to get the ‘spend 75,000 contraband’ achievement.

In addition to shooting things you are equipped with explosives. Two types (well three but I won’t go into that), a timer set and a remote detonator set. They are what you be using a lot throughout the game and they are fun. In fact I enjoyed setting up a ring of 10 remote devices around the small alley I was in and then started a firefight, oh there was carnage! I also unlocked a tough achievment then too.

Graphics

As mentioned before the game is very different visually if you are in the Nazi occupied areas or the inspired areas. Both are visually stunning with plenty of detail put into buildings, cars, people and surroundings. I do urge you to take a trip up the Eiffel Tower and look around, it’s quite something. Then jump off the top and live…seriously, it can be done (for 15G’s).

Once you remove the contrasting colour palettes then the graphics style is pretty generic, certainly not striking in a new direction like Borderlands did.  That said I couldn’t really fault them, sometimes traditional is best and it definitely suited this game. It certainly captured the mood and feel of what I imagined WW2 France was like (as I obviously wasn’t there) and you get the feeling a lot of effort was poured into that side of the development.

Sound

Much like GTA there is only music when in a vehicle or a club, and being occupied Paris in the 1940′s there is only one radio station and it only has 4 songs (or so it seemed as the same ones were always playing). Songs which I am not entirely convinced were released in the 40′s! But I’m no music guru so it could be they were, but I imagine the warblings of Dame Vera Lynn and such classics as the White Cliffs of Dover and not ‘Feeling Good’.

The burlesque dances have some nice accompaniment but other than that the game is pretty tuneless.  Voice acting is pretty good with slightly over the top stereotypical representations of the Irish, Scottish, English and French accents.

One thing that did amuse me was when I was in enemy areas and used a nice silenced bullet to the back of the skull of an unsuspecting Nazi guard. That itself didn’t amuse me, what did was that I was being very sneaky but all of a sudden Sean decides to shout “Lets see how proud you are; with my fucking boot up your arse!” upon making the takedown.  Luckily all Nazi guards appear to be deaf so I didn’t arouse any suspicion or attract attention, but you don’t tend to go around screaming obscenities on a stealth mission, at least I’m sure James Bond doesn’t and Altair certainly didn’t.

Sadly little things like that, whilst amusing (and Sean Devlin does have a rather large cache of one-line commentary littered with foul language), can pierce the immersion and ruin the moment.

All that said, a lot of the script is actually quite amusing and very well delivered.

Conclusion

Despite all of the little flaws and the average implementation of mechanics I really enjoyed my play through. The achievements were great, enough to challenge but not requiring completion on ‘hardest difficulty’ settings which are some of the lamest and laziest achievements going. I put a good 60 hours into the game at least to garnish the full 1000 achievement points and only a couple of times did I find myself thinking it was a bit of a grind (kissing 50 women to evade wanted levels for example).

The sheer choice of things to do and the various ways of getting them done keeps things fresh and the story keeps you interested. The climax was a little disappointing if honest and also in quite a disturbing setting, more so than other games I’ve seen using similar imagery. Somehow it just seemed more wrong, which is a good thing because anyone still foolishly championing the idea that gaming makes us all killers would only need to see the look on my face at that point and realise that even after practically committing genocide on Nazi occupying forces there is a line that still feels wrong.

If you see this game for £25 or less then definitely pick it up, I doubt that you will regret it.

Written by Etherfiend
Games enthusiast and part-time freelance online content writer

Snatch and Grab Part 1

Harry looked down the scope of his RS700. Seven hundred meters down the scope sat a man called Demetrius Putin, a Russian arms dealer who was sealing a deal with a small terrorist cell inside the ancient city of Fez Morocco. Next to him Peter, his spotter, scoped out the area.

“That’s definitely our boy,” Peter mumbled.

“Good, cus much more of this fucking heat and we’d be cooked,”

“Not that we already are,”

“Too fucking right,” Looking up Harry watched as Peter, dressed in his desert issue camouflage, pressed down the monocular. “How long does it take to get approval to shoot someone?”

“Too long, I don’t like it.” Harry adjusted his rifle again and peered into the distance, centering the crosshairs on the targets head. His whole body itched as he watched Demetrius scratch is back. He’d seen this a thousand times before but always hated the waiting, he was impatient, being part of the force was usually up close and fast, but this, this was antagonizing.

“Task force alpha come in,” his headset stated as it came to life.

“Taskforce alpha reading loud and clear, permission to open up?”

“Granted, Meet you at extraction point at 1315 hours,” Harry lined up his shot, Waiting for the moment best to strike, they were on top of a three story residential block, his shot, due to wind, would be pushed to the left and high for a chest shot. The only problem was Demetrius was now leaning on a tree smoking a cigarette out of his view.

“The Fuckers Hiding,” Peter said as he watched. Three minutes passed and he finally walked out into the open, just as a black van pulled up. Harry lined up is shot and slowly squeezed the trigger. Then disaster struck, as Harry let the round fly a sun dart flew from out of the vans window. Sending Demetrius sprawling to the ground, harmlessly out of the way of the bullet. The Vans doors slid open and two figures emerged wearing balaclavas, they hauled Demetrius body into the back of the van whist Harry tried desperately to hit his target. The van sped off.

“Shit”

To Be Continued…

Written by brian242r

Crossfire Weapons

Now, I don’t know about you, but for me a good weapon is a very accurate and automatic. Mainly because they are very effective at close combat.

Weapons that I would say are recommended:

M4A1 Custom:
The perfect stealth weapon, equipped with a silencer and a scope similar to a sniper. Personally I don’t like the normal M4A1 that much, despite its high accuracy and power. This modified version of the popular M4a1 will be effective against any enemy.

RPK:

Perfect for mutation mode, lots of ammo, and tons of damage done. It is super effective against mutants. Only downside is the high cost. I prefer this over the Gatling gun because of its faster reload and no need for startup turns. This weapon can help push back mutants as whenever they get hit they will fly backwards. Did you know if you deal 2000 damage you get awarded one kill point.

AWM:

Snipers only work on low lag servers, if you have 100+ lag, than completely forgot about sniping since its pointless sniping an enemy who moves faster than you. Oh yeah, if you use a sniper, don’t let anyone come close, snipers in close combat are sitting ducks. An alternative to the AWM is a Dragon OV which has a faster reload and a larger clip. The disadvantage about it compared to the AWM is that it deals less damage and is less accurate (crouch for optimal aim).

Ster Aug:

This weapon is perfect for medium distance combat, due to it’s scope. This weapon has a quite high fire power and is very accurate. Just for a little note, the upgraded models aren’t exactly as good, so stick to the origianal.

Desert Eagle (aka Night Hawk)

This is the ultimate pistol, hit an enemy (100 HP ones obviously) and you can deal over half their HP in damage. The major downside of this weapon is its small clips and low total ammo. A hit in the chest alone can cause 70 damage. This is the best combo with a sniper rifle.

Anaconda:

Although the anaconda looks old, it is probably the second most powerful pistol after the Deagle (Desert Eagle). It’s fast reload and high power makes it optimal for close combat. It may not be too accurate, but it will kill your enemy in a few shots normally. This weapon also like the Deagle has very low ammo capacity.

Written by skr3wed
Multiple Website, Freelance Writer

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All about Rifle Scope – Choosing One to Fit Your Requirements

The top quality of your rifle scope can have a large effect on whether or not your hunt is profitable. A lot of people do not recognize that the top quality of the rifle scope may be far more critical than the high quality of the rifle itself. It’s definitely worth spending much more to make sure your rifles scope is rugged and light weight with great quality optics.

The most effective rifle scopes don’t necessarily need to magnify too a lot. Unless you’re an experienced hunter, magnification can give you a false sense of perspective and may cause you to overcompensate for the drop. Most rifle scopes are equipped with lines to give you a range estimate to assist in adjusting for the perspective distortion. Pick a rifle scope with good cross-hair guides. These are the guide lines you see when you look by means of the rifle scope.

Select a magnification that’s right for your hunt.

The most typical size for deer hunting is 3-9×40. What do these numbers mean? The very first two, 3-9×40 means your image could be magnified 3 times up to 9 times as a result being a variable scope. The 3 power is a lot for close shots as well as the 9 power gives you plenty of magnification for the longer shots. Some scopes are fixed and as a result you would not be able to adjust the magnification. The last number in 3-9×40 refers to the objective lens and in this case would be 40mm. The size of the lens determines how much light it’s able to transmit.

The larger the objective lens on your rifle scope, the a lot more light it can transmit. This gives you a brighter and clearer image of your target animal. Nevertheless, maintain in mind that a larger scope will probably be far more difficult to carry and generally weigh far more, so contemplate these elements when selecting your rifle scope. The terrain you might be hunting in will also affect your field of vision. Obviously if you are hunting in a densely forested area rather than the open plains your view will probably be limited and you won’t will need that powerful of a scope.

Maintain all these useful points in mind when selecting your rifle scope and in performing so you will guarantee your self a far more effective hunt. Good luck and good hunting!